PartIWriting-c/m1&5lilii!M:JF�'!ij�,�=l=t!.-=friff�fillrJHt·l:i!flH�5l�F:mmitt.Jt:i:J=tz':r:-�-jJl=t!.-=fr!ff����-jJfiho:I'-----------------------------------------------------------'I:,-,Doviolentvideogames"!!m2&�1*�'BiiEl=t!.-=f����-jJfi'-!B��[z51:��fWcz.��B�#tl�jJ.�:leadtoviolence?--�-C)Irm11JWf�l=f=tfIB.jJlrh;1,f$1:t!.-=friff�hTfJHf-ihf��fill3'HfJj'.-,!Uo1!:1&5IJJ,Wf�l=f=t1E�7-nfih;ifJl�gijl=t!.-=fr!ff�JG�!l:JJof:JJfiho:I'-----------------------------------------------------------�III�-----------------------------------------------------------,IIL-C):$3&�ili}!i)l::xt•nl=t!.-=fr!ff�I&i'M�lf'tio,___________________________________________________________/��ra:x:��,�-i:,Doviolentvideogamesleadtoviolence?[1]Theexplosivegrowthofvideogamesinrecenttwodecades[1],W�Wi�,5ltti�mJohasarousedgravesocialconcern.[2]Oneofthemainreasonsis[21[31��i'B,�:afJit!.-=fW1xlt��JL1!that·manypeopleworryviolentvideogamescouldleadtom*��•n{rhoviolence.[3]Thisistrue,especiallyforchildplayers.[4]Foronething,atayoungage,childrenusuallydon't[4][5]'Bl!fflForonethinglOForanotherhavegoodjudgementandarepronetoimitatetheviolentRM��ffif?t�.fJ��l¥.J��'�behavioursingamesandregardthemasbeingcool.[5]For?X?t-000another,manyvideogamesarefullofviolencetoboostplayers'excitement,thusenhancingtheirappeal.[6]Agrowingnwnberof[61flJfflml§�>](�ili1¥.Ji'Bffl,:JF:uH-raresearchprovesthatviolentvideogamescontributetochildren's�,-1rffiftts.M&BllfJ,�-1rffiff*JJMaggressivebehaviorsintheirreallife.:x1ii-gi¥.JJR.m�!Nt�flo[7]Consideringmanyteenagersarespendingahugeamountof[7]�itJJM�,�ttl�iJl.otimeandmoneyonvideogames,weneedtobealerttothepossibleharmofviolentgamesthatcouldbedonetochildren.�liifflj[:gameplayerW'f�m*electronicgameit!.-=fWf�venue*fi:lmEJrcaterforifl!it,mi)Eemerge#}JM,iliJJMtournament�:f;j�spectator��characterA�,Jf:J@.manipulation�VA,�t£physicalandmentalhealth�,t,{S!-*enormousCR.,t,ftfl)�:xl¥.J,e:xl¥.Jrevenue(0i:O,t...